DIGITAL BUILT ENVIRONMENT
Digital Built Environment
We live in an extended world that includes the coexistence of real and virtual places, which determine our real and virtual lives. At the same time, the world of communication, dominated by the culture of image, is shifting into the world of interaction within a digitally driven society. Arch@bout research is also focused on the design and development of virtual-world environments of the Metaverse, including MMORPGs, digital architecture, XR (Cross Reality). The aim is not just to explore the possibilities of design in Digital Space, but also to introduce the role of memory and heritage in the digital built environment by emphasizing the importance of architectural composition theory and the role of history
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The interaction between Art-Science and, consequently, the Analysis-Design interaction, is the methodology that AASOS Training Program wants to apply to the physical and digital space to identify new sequences of meaning, new material and immaterial configurations in a critical relationship with memory.
Architecture is considered as a critic methodology that –redefining the notion of transformation process – recovers the relationship between site, memory and design, with a focus on the Analysis-Design interaction, to explore and apply new technologies and the relation with historical models.
AASOS Training Program as you can see in our Training webpage, also acknowledges and foster the hybridation of disciplines as a key factor to design and manage our fluid living space. It crosses the boundaries of architecture, scenography and site-specific theatre performance; it is aimed at creating new relationship with the spatial context, real and virtual, to define new boundaries for the body and the action.
